#ifndef SNIPER_H
#define SNIPER_H

#include "GameObject.h"

class Sniper
	: public GameObject
{

private:


public:
	Sniper();	
	Sniper(int id,float posX, float posY, int width, int height);
	~Sniper();

	void init();
	void update(float time);
	void setAnimation();
	void setRectCollsion();
	void draw();
	void destroy();

	GameObID getGameObID(){ return OB_SNIPER; }

};

#endif